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Ridgeline’s Zaqary Whitnack and Will Lundy on location in Sand Diego for our seven 3D camera production.
I believe S3D show decisions will be easier than Doug’s previous job! Read the full article here… http://www.coffeysound.com/The-Coffey-Audio-Files.html Page 36.
I’ve been designing and composting graphics using several of our recent stereoscopic test shots. Needless to say it looks really cool, but there are real challenges, or should I say new opportunities, for designing and composting in S3-D (stereoscopic 3-D). One of the big issues is making sure there is enough time for the eye to explore each region of the composite.
Many traditional graphics and animations seems to be about speed and cluttered, each new movement or edit is to keep you from getting bored with what’s on screen. Or in the case of show opens, the pace is to keep it fresh knowing a viewer may see that open hundreds of times over the life of the show. Not so sure that will work as well in S3-D.
The eye wants to explore the scene before it moves off screen. For designers it’s a new world to explore. Aside from the new technical issues of creating in S-3D, I have a feeling the A.D.D. like pacing most are use to creating will be a bigger challenge to overcome.
We’ve been testing camera rigs for a 3-D reality show. Hyper stereo, wide angle, hand held and a few top secret techniques have been tested by our team. In some cases we’ll have to be shooting under serious environmental pressure so we’ll have to invent a few rigs to handle faster shoot times.